CrossMines is a great development of the minesweeper game, where cells are not just square-shaped, and may link with other cells. The result is a game of logic that can be enjoyed by easy-going or hardy puzzlers alike!
You can play the simple 'classic minesweeper' game, or choose some of the more challenging Crossmines variations that add a new depth of thinking to the game. More experienced players will develop strategies that avoid unnecessary risk, and use sophisticated logic to deduce the locations of hidden mines.
What makes Crossmines different?
After playing most minesweeper games for a few rounds, players fall into a boring mechanical pattern and start thinking less! Crossmines gives you more variations, which breaks up the regular logic so you have to keep thinking to solve the puzzles.
- There's a high score challenge table, which can quickly show games similar to the current settings for comparable scores. You can challenge a score by clicking on it: this plays a game with the same settings as the high-scoring game. You can also restrict the high score table to show only your own scores, so you can challenge yourself.
- If you like playing 'hex' or 'triangular' minesweeper, you can select from a range of patterns that play exactly the same as those variants, and there are dozens of others to choose from. You can combine these patterns with all the other Crossmines features. If you're feeling geeky, you can even create your own.
- You can opt to play a timed game where the clock counts down, with the minefield exploding if you do not complete the game in time.
- Other variations are described below...
When you first start playing Crossmines (Level 1), you'll see a regular minesweeper board, and chances are you'll know how to play it. Level 2 looks a bit more difficult: the minefield is bigger, and there are more mines, which makes deduction a bit more difficult. At this point, you're still playing the regular minesweeper game.
At Level 3, we introduce new features, starting with holes. Holes are dead zones, which don't contain mines and can't be tested. They make the game that bit more difficult, and encourage you to look at the minefield more carefully.
Level 4 introduces shaped cells, where cells are larger. This really changes gameplay, because larger cells can have more neighbours, and the shapes of the cells make you think more carefully about what surrounds them.
If you survive Level 5, Level 6 presents a novel challenge: linked cells. This means that a cell might be connected to another cell somewhere else on the minefield, and effectively the two (or more) connected cells act as if they are one cell. This means that when you see a '3' in a linked cell (and of course the same number in its linked partners), you need to find, among the neighbours of all those linked cells, a total of three cells containing mines.
Later levels crank up the difficulty, using the above features. If you get stuck or frustrated with the progressive levels, don't worry: you can tweak the new game settings yourself. Games are randomly generated, so you'll not be playing the same minefield twice.
See the variations page to learn more.