Design Choices (devblog)
A developer's insight into creating a game for raw gameplay. Explains some of the (mostly conservative) design decisions.
Programming Zenith (devblog)
We look at some of the techniques used to implement the gameplay. This might help developers thinking of writing a game based on The Sentinel.
aScend - Blog 1: Starting
The first blog, in which we look at the initial decisions and progress: platform, principles, menus, and a hint of what we'll be doing, and not doing.