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Zenith

Introduction & DownloadIntroduction & Download
Player's Guide Online EditionPlayer's Guide Online Edition
How to Play
Game Options
Config & Tweaks
Strategy
Key Reference
Command Console
Project PageProject Page
ScreenshotsScreenshots
FAQsFAQs

Site

FeedbackFeedback

External Links

Screenshots @ MobyGamesScreenshots @ MobyGames

Reviewers

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Download

The Game (719 KB, ZIP, Windows)

Player's Guide (383 KB, PDF in ZIP)

For full 3D sound effects support (or if you experience an "Unexpected Exception" error), you might also need:

About Zenith

Zenith is an immersive puzzle experience, inspired by The Sentinel by Geoff Crammond.

This remake takes the best from The Sentinel, and improves it with easier controls and bigger and more varied landscapes. If you liked The Sentinel, you'll love Zenith!

Video demo of Zenith gameplay

Gameplay

Use the landscape's energy resources wisely to gain height and depose the Sentinel from the Zenith.

You start each game with your consciousness occupying a robot shell in the valleys of a hostile landscape. Around you are a few trees, which you can absorb for energy if you can see the square that they stand on.

Now that you've absorbed some energy from the landscape, the Sentinel has awoken! It slowly scans a small sector of the landscape, looking for objects containing more than a single unit of energy (anything other than a tree). When the Sentinel finds a concentration of energy, it scatters that energy (as trees) across the landscape, one unit at a time.

With the Sentinel now active, you should move somewhere fairly soon; you really don't want to be caught in the Sentinel's gaze. You can create a robot shell on any square that you can see, then move into the new shell by transferring your consciousness.

If the new square is higher than the square you came from, then you'll probably be able to see more of the landscape from your new position. To gain more height, you can stack boulders first, before creating a robot on top of them.

To win the game, you must use your limited supply of energy wisely, quickly gain height, take advantage of any opportunities, and ultimately absorb the Sentinel from its pedestal.

News

10 Apr 2008Notice

After nearly a year of development holiday, we think it's fair to announce that Zenith will not be seeing any planned development in the near future. This is because the author is dedicated to other projects, not because the author has run out of ideas. In the meantime, enjoy the game!

News archive & Bug list...
© 2008 John Valentine, All rights reserved.