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|Playing - Starting a Game|
After starting Crossmines, you will see the high score table.
At first there will be no scores, because you have played no games. When you have played a few games, the table will fill up with your scores.
|High Score table|
Starting a Game
Click on the 'New Game' button at the top-left of the window. This opens the 'New Game' box, where you can choose the type of game you want to play.
|New Game button|
In the 'New Game' box, you choose the type of game you want to play.
These options are covered in more detail on the new game options page, but for now, just:
- Type your name in the Player Name box,
- Press the '1' button (in the Quick Settings section), then
- Press the 'OK' button.
This starts a new game.
|New Game box|
|Playing - Solving the Puzzle|
Objective - Overview
Quite simply, the idea of this game is to identify the locations of all mines in the minefield - without activating any of them. As you progress through the game, you test cells, or mark them as containing a mine.
|A newly-started game|
Hover your mouse pointer over a cell - the cell under your pointer will pulse white. Left-click to test the cell.
One of two things will happen:
- Game over - You trip the minefield!* This happens when you test a cell that has a mine within.
- Numbers are revealed. Each number tells you how many mines are surrounding a cell. You can use this information to work out where the mines are hidden.
* Your first test is generous: if you trip a mine on your first test, it will not trip the minefield - instead, the cell will be marked.
|One cell tested|
With one cell tested, numbers are revealed (when you test a 'zero' cell, exploration happens automatically when it is safe to do so, and many numbers are revealed).
Right-click to mark a cell. In this example, the marked cells are those where a '1' implies that the only unexplored cell contains a mine.
|Obvious Cells Marked|
Continue until all mines are identified.
Getting to know Crossmines - See also:
|A finished game|
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